Wednesday, 7 November 2012


Thanks to all for their feedback following the initial release of the SURVIVAL HORROR TABLETOP GAME. Below is the subsequent FAQ/Errata-more to follow when required!


Models can move diagonally as long as the squares are not blocked by other models/doors/walls.

It costs 1AP to turn a full 180 °, and this action can be performed at any time during the player’s turn as long as they are not involved in H to H combat.


H to H
Models can perform H to H attacks diagonally.

A rear attack is defined as an attack targeting the rear three edges of the model’s octagonal base-the side and front three edges are classified as a frontal attack.

When attacked from behind the defender loses 1 from the highest dice roll. Modifiers are then applied as normal (Rulebook page 3). If the H to H continues, the model is turned to face the attacker for no AP cost.

Characters can only have 1 Snap Fire marker in place at any time. Once the shot is fired, this is removed. Snap Fire can be played again in their next turn if desired following the usual rules (Rulebook page 3).

Attacker must have a clear line of sight to the intended target. Line of sight is taken from the front 3 edges of the model’s octagonal base. Walls and doors block line of sight, and if another model is in front of the intended target this would be targeted instead.

A roll of a double 1 when trying to unjam a weapon will break it - a roll of a double 1 only breaks a weapon that is already jammed. Once unjammed, rolling a double 1 will simply jam it again.


For clarification, a character can carry a maximum of 4 items, and a maximum of 2 of them can be weapons (unless allowed additional items by backpack Item Card).

To pass an item from one model to another, they must be in adjacent squares. It costs 1AP to pass an item - it costs nothing for the model receiving the item.


Doors are considered unbreakable and cannot be destroyed by an attack.

Room Tiles

For clarification, the Room Tile Pack is shuffled before play begins. The player laying the tile chooses the orientation (addition to Rulebook page 4).


For clarification, Zombies, Zombie Hounds, Fast Zombies and Bio Weapon can only perform the following activities unless otherwise specified on the character card:

Move 1 square Enter H to H combat Open unlocked door

Enter open room Attack Closed/Blocked door

All cost 1AP.

Zombies, Zombie Hounds, Fast Zombies and Bio Weapon MUST try to reach and attack human models, using all AP’s to do so.

Zombies and Zombie Hounds MUST move towards (and take the shortest route to) a human model (Rulebook page 1).

Rules Clarification

Rulebook page 1

Roll results for Zombie Hounds under the Bioterror result indicate the number of Zombie Hound models to be placed:

1-2 = 1 Zombie Hound, 3-4 = 2 Zombie Hounds, 5-6 = 3 Zombie Hounds

Hope that clears up any issues and answers a few questions. Please contact us with any queries for the next FAQ!

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